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Greetings humans and motrals who has decided to come to my home. Let me introduced myself my name is Lord Glacier i am a Sho-Gun Knight. And i live in a place called The Four Lands where there i live in a castle called Paranor. Come there if you like it is a magical place where there are magical creatures of all kinds. I stand 6'10" with almond colored eyes and raven black hair with god like features or looks. With the exception of a few battle scares.
Here is a brief solitary passage inscribed in the Sho-Gun histories, may it never come to pass. Hear me and hear me well! oh mortals, Once removed, Paranor shall remain lost to the world of men for the whole of time, sealed away and invisible within its casting.
One magic alone has the power to return it, that singular stone that is colored black and was conceived by the Sho-Gun people of the old world in the manner and form of all Dragon Stone. Combining never the less in one stone alone; the necessary properties of heart, mind, and body. Whosoever shall have cause and right wield it to its proper ends.

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| I am Lord Glacier |

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| And By This Axe I Rule. |
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The Armor Of The Death Knights
This is a description of how show-gun armor is made. And the magical properties are. First the armor is made of admantium, titanium, mixed with a little bit of steel. The armor was made to be flexible, light but strong enough to protect the warrior whos wearing it. The armor with its magical properties gives the warrior an armor class of 6. Also, the armor can mend its self at will plus it can deliver a saver shock to any person within a 2 radius of the warrior or those who may oppose him or her. Also, any person facing off with any Sho-gun wearing this armor suffers a minus 2 to a 4 on their hit & damage rolls. The armor, also has the ability of spell turning, shadow form, improve invisibility, fire aura. The design on the armor chest plate, is a dragon with a warrior standing next to it; with one arm around its neck with the other one on its sword hilt. The color of the armor is solid black with the edges out-line in aqua blue. If any person tries to jump on the warrior from behind the armor will extend a back and neck full of 12 spikes as well as face shall. Each spike does 1d6 points of damage. Ardsheal have a 12.
Weapons Of The Mighty Sho-Gun
First is the sword, the sword is called the Ten-Billion Shadows. The reason for this is the sword when forge it was folded ten billion times. Which makes it virtually impossible to break. It would take and incredible mount of strength too snap it in two. Also for each folding of the sword is called a shadow. The magical properties of the sword are as follows
- Additional +1 to hit and damage (to max of +5)
- Danger sense; the sword glow blue if danger is imminent (within one turn)
- Dream warning; the swords owner receives a prophetic dream warning of danger within one day
- Fire resistance (as ring)
- Human Influence (as ring)
- Spell Turning (as ring)
- E.S.P. (as medallion)
- Command (as ring)
- Good Luck (as luck stone)
- Opening (as chime)
- Blasting (as horn)
- Fear (as spell)
- Dancing (as sword)
- Flame Tongue (as sword)
- Wounding (as sword)
- Life stealing (as sword)
- Warning: determines location, number and species of hostile enemy within 240.
- Throwing: weapon can be thrown up to 1000 yards, inflict double damage and return to wielder.
- Vorpal (as sword) add +3 to hit and damage.
- Faerie (as sword) the sword inflicts 4d4 points of dam against any opponents and 5d4 against larger targets. When the warrior hits a target, he or she can elect to either inflict damage or inflict a random magical effect upon the target, if warrior elects to inflict a magical effect roll 1d 100.
0-25 No effect, victim takes no dam. 26-50 Target suffers 8d4 points of dam. 51-75 Target suffers 10d4 points of dam. 76-85 Target Imprisoned in force cage. 86-90 Target randomly polymorph. 91-95 Target must successfully sv vs. petrification. 96-97 Target randomly teleported 1d100 yards. 98-99 Target randomly teleported 1d100 miles. 100+ Target dies, saving throw vs. death magic
- Sho-Gun Shadow; once per day, a warrior may summon a duplicate identical in every way (lev, hp, ac, etc.) to fight for 2d10 turns or until slain; if slain, Sho-guns shadow returns to sword and cannot be summoned again for 2d4 days.
- Sho-Gun Army (high magic)
- Lightning (as lightning bolt) *by lev
- Sho-Guns Might: when this call is made it brings all of them might of all mighty Sho-guns into being for 5rds. Tripling speed, reaction & dam. While this spell is in effect the warrior will receive all that the Sho-guns battle skills roll into one. The spell is to be used only in life or death situation. It would be considered a terrible crime for this spell to be used in any but the most dire of emergencies
Khormalishalal Battle Axe
The axe is more than eight feet long with double blades. The shaft is of the same material as the blades themselves. The battle-axe has different magical properties than the sword. The properties are.
- Vorpal (as sword) add +3 to hit and dam.
- Throwing: weapon can be hurl up to 1000 yards, inflict double dam and return to wielder.
- Immunity to dragon breathe.
- Lightning (as lightning bolt)
- Chain lightning (as spell)
- Flame shroud (as spell)
- Fatigue (as spell)
- Sun bolt (as spell)
- Call of despair (as spell)
- Choke (as spell)
- Pain touch (as spell)
- Acid storm (as spell)
- Death spell (as spell)
- Incendiary cloud (as spell)
- Prismatic spray (as spell)
Gun-Sen.
The gun-sen is a weapon of battle. It is made of 10 steel ribs combine with steel mesh hand forge. With the proper strike the gun-sen can cut through viscera, bone, flesh, wood etc. to the average person it looks like a fan to fan yourself with. When this weapon is used in battle it can be hurl up to 1,500 yards. Strike the target from half dam to full damage and return wielder 1d12+4.
Here I might add an entry whenever I make an update to my web site. Where appropriate, I'll include a link to the change. For example: 11/1/01 - Added new photos to Vacation Album page.
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